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Clean Code - Uncle Bob / Lesson 1

UnityCoin6 HN recommenders · recommended in 7 months, 2020–2026
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lecture · intro · evergreen · 2020–2026 on HN

The first lesson of Uncle Bob (Robert C. Martin)'s "Coding Better World Together" series. It makes the case for clean code and for treating software craftsmanship as an ethical and professional responsibility. It runs about 109 minutes.

HN commenters call it better than the Clean Code book, a must-watch for engineers that changes how they read and write code.

8 comments from Hacker News

@srinidhikbhat2023-02 · in “Ask HN: What's the best lecture series you've ever seen?”

Clean Code series by Bob Martin (Uncle Bob) Changed the way I read/write code and my perspective about programming in general. ▶ this video

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@xiphias22023-01 · in “I don't read web articles anymore, but I read books”

That's probably great as well, but I'm talking about searching for a book author. Just for example Clean Code is a great book, but the presentation is so much better: ▶ this video

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@xiphias22023-01 · in “”

Maybe it's true at some companies, but it has nothing to do with agile / scrum, but letting non-tech people who love confrontation take over engineering leadership from engineers who are afraid of confrontation (which sounds like the disaster it is). Robert Martin (one of the creators of the agile manifesto) explains it quite well in ,,Clean Code'' presentation: ▶ this video The whole presentation should be a must watch by all engineers so that they understand what _is_ agile to the point when they know it better than product / project managers / non-tech people. It's hard to get a better description than the original source, and no non-tech person has authority to override the real agile at that point.

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@misswaterfairy2026-03 · in “Cyberattack on vehicle breathalyzer company leaves drivers stranded in the US”

> We need a software building code. This wouldn't be allowed to happen with non-software. The fact that anyone can build any product with software, make it work terribly, and when it fails impacts the lives of thousands (if not millions), needs to be stopped. Uncle Bob had a bit to say about this a while ago[1], and is largely what his Clean Code philosophy is trying to achieve, despite the detractors. To the detractors and down-voters... If you're complaining about over-abstraction, arguing about the 'better language' to use, or that 'Clean Code' doesn't work - you're missing the point by a few hundred miles. The whole point of 'Clean Code' is to establish a body of ethics software 'engineers' collectively agree to, and rigorously follow to avoid "killing 10,000 people with a little software failure". If you think you can make a better 'Clean Code', do so! That's the whole point about ethics debates. But! You need to proffer an alternative and prosecute why your version is better than Clean Code. [1] (19:47-24:33) ▶ this video

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@wickedsight2024-08 · in “Ask HN: Should we bring software dev in-house?”

If you're going to do this I recommend you at least take these things at heart: Why do developers slow down > ▶ this video 80% of developers are unhappy. The problem is not AI, nor is coding > link What you're looking at is starting greenfield development. This always starts in the same way: 'we need to deliver functionality quickly because management wants results'. This always leads to the same issue, where code quality is ignored for sake of delivering functionality, which then leads to development slowing down and both management and devs becoming unhappy. If you want to build something for the long term, I'd recommend starting slow. Get some experienced freelance devs where you do thorough reference checks. Get them to set up a stable core and help in hiring some medior level devs to train. The medior level devs can grow to become the coaches of junior devs and then you can start scaling down the freelance devs. Whatever you do, don't plan to release something within the first year. Don't ask the team to estimate a delivery date within the first six months. After six months you should have a baseline that development can be continued with and then you probably have a team that can start estimating work and has a grasp of what they need to do to deliver something useful. Also, get a good product person, someone who can talk to business, draw out the different parts of the application and explain them to the developers. All of these things are hard, so you really need to comm

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