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SmoothLifeL

Tim Hutton4 HN recommenders · recommended in 4 months, 2012–2022
YouTube
demo · intermediate · evergreen · 2012–2022 on HN

Tim Hutton's demonstration of SmoothLifeL, a continuous version of Conway's Game of Life using floating point values. It shows gliders traveling in any direction, rotating pairs, and elastic cord-like structures, with config details to run it yourself.

HN points to it whenever Game of Life or cellular automata come up, as the best visual example of a mesmerizing continuous-domain alternative.

10 comments from Hacker News

@sandworm1012020-04 · in “Game of Life, Simulated in the Game of Life (2012) [video]”

Must see evolution of GOL: "SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers." ▶ this video link

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@yesenadam2022-01 · in “29-year-old Conway conjecture settled”

Toffoli[0] & Margolus’[1] Cellular Automata Machines (1987) is the CA bible, I guess. Andrew Adamatsky edited the encyclopedic Cellular Automata (2018). Ed Fredkin's[2] stuff on reversible CA is fascinating. Gerard Vichniac[3] wrote some great papers in the 80s, e.g. Simulating Physics with Cellular Automata (1984). Kenichi Morita[4] papers. Rudy Rucker[5] has written a lot of stuff on 1 and 2D CA, and worked as a CA programmer. Etc. There are a lot of papers. The very common finite element method of solving differential equations and PDEs is basically the same thing as CA - see e.g. Anderson's Computational Fluid Dynamics . Attractors and approximations for lattice dynamical systems by Shengfan Zhou, 2002. 1954's Studies of Nonlinear Problems by Fermi, Ulam, Pasta, featuring a 1D CA. link Noether's theorem comes up frequently - that every symmetry of the system corresponds to a conservation law.[6] Smooth Life is Stephan Rafler's very cool version of CGOL with every discrete aspect turned into a continuous one.[7] [0] link [1] link link [2] link [3] link [4] link [5] link [6] link [7] best video of SmoothLife ▶ this video link This slideshow by Rafler contains the best, most complete explanation of it I've found: link Shadertoy version link

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@kjeetgill2018-06 · in “Show HN: Yagol, a Game of Life sandbox built with React.js”

If you're mesmerized by the "Game of Life" like I am your going to enjoy the Continuously Domain versions like smooth life. Check out the video[0], and an implementation in python[1] on HN. [0]: ▶ this video [1]: link

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@TazeTSchnitzel2014-05 · in “Show HN: HTML5 Game of Life in 24-bit RGB”

24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting: ▶ this video

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@muth024462022-03 · in “Lenia – Mathematical Life Forms (2018) [video]”

Also: link featuring the seminal paper by Stephan Rafler and Tim Hutton's video ▶ this video link featuring a more recent variant