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Herbert Wolverson - Procedural Map Generation Techniques

Roguelike Celebration4 HN recommenders · recommended in 4 months, 2021–2022
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talk · intermediate · evergreen · 2021–2022 on HN

Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.

HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.

4 comments from Hacker News

@kruffin2022-01 · in “Simple Dungeon Map Generation”

My favorite from that collection on map generation is by Herbert Wolverson: ▶ this video He goes over 5 or 6 different techniques that are easy to implement.

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@arandomhuman2022-10 · in “A celebration of roguelike games”

I recently saw a really fun and informative talk on procedural generation from their YouTube channel by a well known developer in the community ▶ this video . There's tons of interesting talks there if (traditional) roguelikes or their development really pique your interest.

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@chungus2022-07 · in “Roguelike Tutorial in Rust (2019)”

This is what I used to learn Rust, in tandem with The Book. I would read a chapter of The Book, then do a chapter of Herbert's Roguelike Tutorial. Very well written and fun material, that guides you deep into a tricky space with very little previous knowledge required. The maintainer is also very responsive to questions and pull requests. And has done an interesting talk[0] on procedural map generation at the annual 'Roguelike Celebration' conference[1] which is happening in October. (and for which the Call For Papers is still open) [0] ▶ this video [1] link

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@rudedogg2021-10 · in “Hands-On Rust: Effective Learning Through 2D Game Development and Play”

Congratulations on releasing your book. I watched one of your talks about procedural generation[0] and really enjoyed it, thanks! Mentioning this here since the tutorial linked above has a lot of procedural generation content [0] ▶ this video

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