DOOM: Behind the Music
GDC Festival of Gaming4 HN recommenders · recommended in 5 months, 2017–2023
talk · intermediate · evergreen · 2017–2023 on HN
Mick Gordon's GDC 2017 session on composing the Doom (2016) soundtrack. He details his compositional process, production techniques and the experimental instrument and synth design behind the music.
HN raves about it as one of the best conference talks, showing a master's creative process and sound design.
Up next
3 mo on HNAndrew Sorensen Keynote: "The Concert Programmer" - OSCON 2014
O'Reilly
3 HN recommender · 2017–2024
2 mo on HNThe Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
2 HN recommender · 2021–2023
4 mo on HNHow Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
Ars Technica
3 HN recommender · 2018–2026
6 mo on HNApollo Guidance Computer Part 1: Restoring the computer that put man on the Moon
CuriousMarc
8 HN recommender · 2019–2024
3 mo on HNThe Fermi Paradox Compendium
Isaac Arthur
3 HN recommender · 2017–2021
11 mo on HNMusic Theory and White Supremacy
Adam Neely
11 HN recommender · 2020–2024
8 mo on HNMusic Software & Bad Interface Design: Avid’s Sibelius
Tantacrul
8 HN recommender · 2019–2026
8 mo on HNTrackers: The Sound of 16-Bit
Ahoy
7 HN recommender · 2021–2026
6 mo on HNFunctional Composition - Chris Ford
ClojureTV
6 HN recommender · 2013–2023
6 mo on HNIntro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis
matrixsynth
3 HN recommender · 2018–2022
6 mo on HNThe Marvel Symphonic Universe
Every Frame a Painting
6 HN recommender · 2017–2026
6 mo on HNNotation Must Die: The Battle For How We Read Music
Tantacrul
6 HN recommender · 2023–2026
5 comments from Hacker News
Mick Gordon did some fun hidden spectrogram imagery in the Doom 2016 soundtrack. He talks about that and plenty of other cool stuff in his talk at the 2017 GDC conference. One of my favorite conference talks ever, he did so much cool experimentation to get the sounds he used on the soundtrack, and watching his talk is one of those moments where you really get to see a master of his craft let loose and explain his process. ▶ this video
This is really disappointing to read. Mick's soundtrack was a huge part of making DOOM 2016 and Eternal such great experiences. His talk at GDC where he goes into some of the process of creating the soundtrack is fantastic, so much fun to see the creativity he brought to the game's music. ▶ this video The next DOOM will be a little less DOOMy without him.
Here's one of the instruments from the Baschet workshop: link Mick Gordon–who scored the previous Wolfenstein game–did a great presentation on the instrument design for the Doom 2016 soundtrack, which is in my opinion one of the best (the best?) game soundtracks of all time: ▶ this video
Doom came out right when I left univeristy. Loved that game. I like the new Dooms too. I think they're fun. Way more "doom like" than anything else I've played since. The "New Doom" music/sound producer gave a pretty good GDC one hour talk about the music came about. Some fun stories there ( the sound easter egg story was fun). Its more than about just the sound, its about process and change. ▶ this video
I had a dx7 in college. Its an FM synth, an from the little diagrams on the top, it was fascinating. I could make my own sounds, but I never could get the time to get programming (beyond detuning the sound and doubling it to make a "fatter" sound, the dx7 had a gray matter mod chip). Lamentably in the 90s information about this stuff was harder to come by, plus the 2 line led screen to input things wasn't ideal. You can see the top of the keyboard images here: link But the internet abounds with sound making tools! ableton has a synth basics online class/demo kind of thing: link visual programing sound machines in pd link Also the GDC talk by the sound designer of doom (the new one). He's using sine wave, and a bunch of effects boxes (some in parallel) to generate all those sounds. There is also a sound morph tool they used to combine sounds with a chainsaw sound... The talk starts a couple minutes in after a doom sound trailer thing: ▶ this video