HackerTube

Coding Adventure: Ant and Slime Simulations

Sebastian Lague6 HN recommenders · recommended in 5 months, 2021–2024
YouTube
demo · intermediate · evergreen · 2021–2024 on HN

Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.

HN recommends it as a beautiful example of what simple rules and compute shaders can produce, and many commenters were inspired by it.

6 comments from Hacker News

@Risord2024-08 · in “The secret inside One Million Checkboxes”

At the time I was lost joy of coding too but I was able to found it again. One key point was to ignore learning new tech if it was not absolutely necessary and focus just creating new things. I think it all started from Sebastian Lague's video which reminded how beautiful coding can be. [ ▶ this video ]

Strongly recommends View on HN
@Udo2023-05 · in “Ze Frank True Facts: The Smartest Slime”

Sebastian Lague made an excellent video "Ant and Slime Simulations" which explores how path-finding algorithms can use trails and gradient-based signaling to solve spatial problems: ▶ this video

Strongly recommends View on HN
@ehsankia2021-04 · in “Time flies in Google Earth’s biggest update in years”

Speaking of ant and slime simulation, this recent video Coding Adventures video was pretty mind blowing: ▶ this video (Especially part 2 starting around 10m in).

Strongly recommends View on HN
@Nezteb2023-05 · in “Orb Farm”

I love ants and replicating their behavior in code! You might like these projects: "Coding Adventure: Ant and Slime Simulations" by Sebastian Lague: Video: ▶ this video Code link "C++ Ants Simulation 1, First approach" by Pezzza's Work: Video: link Code: link

Recommends View on HN
@Berg0X002021-06 · in “Compute Shader 101 [video]”

Thanks for sharing this! I have not watched the full video yet but definitely will. Recently got interested in compute shaders thanks to this video: ▶ this video and can recommend it to those that want to see a bit of what is possible with compute shaders.

Recommends View on HN