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The Virtual Production of The Mandalorian Season One

Industrial Light & Magic3 HN recommenders · recommended in 2 months, 2020–2023
YouTube
documentary · general · evergreen · 2020–2023 on HN

ILM shows how The Mandalorian season one used a large curved LED wall to display interactive 3D environments in camera. The video covers the virtual production setup replacing location shoots.

Cited as the canonical look at LED-wall virtual production, referenced in threads on game engines in film and CGI.

9 comments from Hacker News

@russellbeattie2022-04 · in ““I believe CGI is getting worse even as the tech advances.””

The advances they've made in virtual production studio backdrops are amazing. Camera-linked floor-to-ceiling 180° LED screens and synced lighting is just amazing. The stuff they're able to do in The Mandalorian is incredible. Though once you know what to look for (the camo hiding the floor/wall seam) you can tell they're using it a bit too much. But still it's incredible. ▶ this video

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@crooked-v2021-08 · in “How Technicolor created Ruby slippers without using color film”

This video has a lot of examples: ▶ this video Part of the idea is to do as much as possible in-camera, by rendering the virtual surroundings at a high enough quality to directly film them as the actors' backdrop. It's sort of like a wildly more advanced version of using matte painting backdrops. It also seems far better for actor immersion than green screen, as the people on camera get a live wraparound view of the virtual 'set'.

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@Twirrim2021-08 · in “BBC Sport's Tokyo Olympics studio [video]”

Take a look at how they filled the Mandalorian. Quite a lot of it was filmed inside a large video wall / cube. One of the big advantages for them was that it resulted in far more realistic lighting. ▶ this video

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@doomlaser2023-03 · in “Moviemaking and Gamemaking Are Converging”

It's an exciting time. Unreal Engine is being used to great effect in things like The Mandalorian: ▶ this video The latest developments in large language models are another area interesting to me personally as a developer. Since the beginning of the video game medium, limitations in programming game AI have left video games stuck in a corner, where they use violence as the primary means of driving immersion, simply because it's just too complicated to model human-like behavior outside the domain of simple carnival games. Some games try and brute force their way around this by explicitly picking from a set of predetermined branching paths at predetermined critical moments. But the latest AI tools, first seen in stuff like the GPT-3 powered AI Dungeon , reveal that there will soon be new methods of maintaining a coherent story in a simulated game. We won't have to resort to violence and fancy carnival games for much longer.

@e4e78a062022-02 · in “Francis Ford Coppola’s $100M Dollar Bet”

Not so sure about post-production rendering, if anything movies are moving to real-time rendered CGI environments [1]. Unreal/Epic have been a big player in this space. [1]: ▶ this video