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Brigade 3.0 preview - Real-time path tracing

icelaglace1 HN recommender · recommended in 1 month, 2014–2018
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demo · intermediate · 2014–2018 on HN

A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.

HN cites it as the example of real-time GPU path tracing, noting its noise problem.

6 comments from Hacker News

@huuu2014-08 · in “Next-Gen Lighting Is Pushing the Limits of Realism”

What UE4 can do is very impressive. But when it comes to real time photo realism I think path tracing is even more impressive. For example this Brigade 3.0 demo: ▶ this video

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@GolDDranks2018-12 · in “Path Tracing vs. Ray Tracing (2016)”

I wonder what convolutional neural networks bring to the table. Maybe you could use them to get rid of the noise, or then you could use ray tracing for the base image and train a CNN to "recolour" that image based on a noisy path traced one of the same scene. This demo is 4 years old, but the noise still seems to be a problem: ▶ this video If anybody's got more recent impressive demos to link, I'd like to see how things have been developing.

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@drojf2016-01 · in “Voxel Quest January 2016 Update”

well you COULD use OpenCL to "control every pixel". Here's an example of path tracing in "realtime" (ok, it's not quite there yet) on the GPU. ▶ this video check out this blog too: link

@tpaksoy2015-01 · in “Path Tracing 3D Fractals”

There is the Brigade engine[1] that I know of. It's as far as I know a one man project. I haven't heard of an update in a long time though. [1] ▶ this video

@fizixer2014-08 · in “Building 3D with Ikea”

In case anyone has about 30-60 minutes and is interested to get a quick glimpse of how easy (I guess meaning free and accessible at the least) it has become to do such graphics: - Download and install Blender 2.71 ( link ). On linux (Ubuntu) I did not even have to install it; I just extracted the tarball and ran the blender binary. - Go through this two part ceramic mug tutorial (30-60 minutes): link ... link As someone who does not have graphics training, I was blown away when I did this. Apparently there is this thing called 'path tracing' based rendering, that takes care of accurate lighting, as long as you give the correct specification of geometry and materials. Some interesting videos: - Octane 2.0 renderer: link - Lightwave: link - Brigade 3.0: ▶ this video - Alex Roman, the third and the seventh: link Brigade is an effort towards real-time path tracing, and it's predicted that within 2-3 GPU generations, such graphics would be possible in games.