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The Engoodening of No Man's Sky

Internet Historian9 HN recommenders · recommended in 9 months, 2020–2025
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documentary · general · 2020–2025 on HN

Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.

Frequently recommended as an entertaining account of a failed launch and recovery, especially in threads about Star Citizen and over-promising.

11 comments from Hacker News

@csense2025-04 · in “Cozy video games can quell stress and anxiety”

Internet Historian made an amazing documentary on how the game's changed over the years [1]. They're still making massive changes to the game! If it's been years since you played it, you should give it a try. There have been a lot of bug/crash fixes, new mechanics, even redoing some core game systems (I think they recently made some big changes to planet generation). [1] ▶ this video

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@jmyeet2023-02 · in “Bay 12 Games has made $7M from the Steam release of Dwarf Fortress”

I'm super happy for these guys. They really have struggled with donations for many years. It's nice to see them get the bag. For those commenting on the sales drop off, it is a problem for AAA titles that a half-finished product gets sold to the public and then abandoned because it's easier to just move onto the next thing. But I want to counter that with the story of No Man's Sky. I highly recommend the Internet Historian video on it [1]. The short version is for various reasons the game over-promised and under-delieved on launch but Sean and HelloGames have now spent years continuing to develop the game with free and significant updates. I can only imagine this still drives sales growth or it wouldn't be sustainable. But it's really repaired HG's and NMS's reputation. NMS has a real cult following now. And then of course there's Minecraft whose long tail of sales is truly mind-blowing. [1]: ▶ this video

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@cletus2022-02 · in “Star Citizen will limit its roadmap, as players are getting upset over delays”

Watching Star Citizen has been a hobby for me like watching a train wreck is painfully slow motion. It came about at the same time as the revival of a beloved franchise Elite in the form of Elite Dangerous. ED didn't have the budget SC does but it stuck to quite narrow development goals and shipped years ago. It's progressively added updates, patches and expansions since. No Man's Sky is vaguely in the same vein and had a terrible launch (I highly recommend this video [1]) but, to their credit, Hello Games has plugged away at NMS adding more content and updates to the point where it's an enjoyable experience now and has a loyal fan base. But SC? By God. It's like a progenitor for NFT scams. Constantly raising even more money by selling limited run ships (for a game that still basically doesn't exist). I'd occasionally see a presentation on some new system under development (eg the prison system) and I always thought "why on Earth are they talking about this before they even have a core game?" It's an object lesson that too much money can be a bad thing. It's so easy for an embarrassment of riches to lead to hopeless feature creep and not really delivering anything. I'm honestly surprised so many still drink the Kool-Aid on SC. I really wonder where all the money has gone (and how much is actually gone). [1]: ▶ this video

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@rgoulter2020-08 · in “Star Citizen Alpha 3.10”

Speaking of pre-release hype for over-promised scope, Internet Historian's "The Engoodening of No Man's Sky" is surprisingly a well told, heart-warming (albeit quite long) video telling the story of No Man's Sky, how it got so hyped, and the good-faith steps the developers took to do their best to make good on their promises. ▶ this video

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@ziddoap2025-01 · in “No Man's Sky's update introduces billions of new stars, planets, and more”

No Man's Sky is the poster child for turning a shitty launch into a success. You can really feel the passion of the staff at Hello Games in the current version of the game. It reminds me of the quote, which I'm about to butcher, that is along the lines of "People don't remember the problem, they remember how you dealt with the problem". If you haven't seen it, "The Engoodening of No Man's Sky" is a good review of the story. It's 5 years old now, and the engoodening hasn't stopped. ▶ this video

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