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Enhancing Photorealism Enhancement

ISL and Collaborators2 HN recommenders · recommended in 2 months, 2021–2025
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demo · intermediate · 2021–2025 on HN

A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.

Used as a go-to example of neural networks enhancing game rendering, referenced in later AI-graphics discussions.

10 comments from Hacker News

@valgaze2022-04 · in ““Can it run Doom” will never be the same, thanks to new ray-tracing mod”

DLSS & ideas like it outside an idea are really interesting: link Ex. run the base game at an insanely crummy/low resolution. On low(er) it’s possible to run a model to kinda “upscale” in each frame in a performant way. Or even this CNN initiative from Intel where they took Grand Theft Auto & “painted” it with dashcam footage from rural Germany: ▶ this video The results are pretty interesting— all “brown” southern CA mountains were green like in Germany

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@arduinomancer2021-05 · in “Neural Rendering: How Low Can You Go in Terms of Input?”

The video linked of applying a neural net to GTAV for photorealism is really impressive if you haven't seen it. ▶ this video

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@meinersbur2025-07 · in “Games Look Bad: HDR and Tone Mapping (2017)”

Researchers trained a deep learning network on photos to make GTA5 more realistic-looking: ▶ this video I was surprised that most of it is is just tone mapping. It looks too green-ish to me, needing some white balancing, but realistic. I think Video games are intentionally over-saturated and contrasty to make them look better, just as paintings are[1]. I took many screenshots in Horizon Zero Dawn that would be look bland if it was realistic like the modfified GTA5 footage above[2]. You also don't want animation movies[3] with realistic tone mapping. But for a horror game you would do exactly that, it's about immersion (or you would never be frightened), not beauty. [1] link [2] link [3] link

@joegibbs2024-02 · in “Sora: Creating video from text”

I think for the near future we’ll see something like this: ▶ this video From a few years ago, where the game is rendered traditionally and used as a ground truth, with a model on top of it that enhances the graphics. After maybe 10-15 years we will be past the point where the entire game can be generated without obvious mistakes in consistency. Realtime AI dialogue is already possible but still a bit primitive, I wrote a blog post about it here: link

@FoodWThrow2023-11 · in “How do I become a graphics programmer? – A guide from AMD Game Engineering team”

> AI will be doing graphics programming? I doubt that. I think the bigger concern (if you could call it that) is that certain AI techniques may be able to replace entire stacks once they get advanced/stable enough. Something along the lines of this perhaps, where you render simplified geometry and let the AI fill in the blanks: ▶ this video Even without experimental technologies, you can get a glimpse of how shipped tools like ray reconstruction can morph the field in the future, forever entrenching themselves into graphics programming one way or another. As far as AI writing graphics code? No way, at least not in the next couple of decades. Button snippets are a far cry from rendering virtualized geometry 60 times a second.