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Walls, Floors, & Ceilings

UncommentatedPannen3 HN recommenders · recommended in 3 months, 2017–2018
YouTube
explainer · advanced · evergreen · 2017–2018 on HN

Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.

Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

3 comments from Hacker News

@tehz2018-09 · in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record”

See also his four part series (course, really) on wall, ceiling, and floor interactions: ▶ this video link link link It's amazing how engrossing they are.

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@dEnigma2017-10 · in “A Comprehensive Super Mario Bros. Disassembly”

That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: ▶ this video Part 2: link

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@rjeli2017-05 · in “Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]”

Pannenkoek just released a glorious 37 minute video on sm64 mechanics: ▶ this video And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: link

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