Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
Modern Vintage Gamer3 HN recommenders · recommended in 3 months, 2020–2022
commentary · intermediate · evergreen · 2020–2022 on HN
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
Recommended as a well-researched rebuttal of the idea that Nintendo simply forgot an optimization flag.
Up next
3 mo on HNObsidian for Beginners: Start HERE — How to Use the Obsidian App for Notes
Linking Your Thinking with Nick Milo
3 HN recommender · 2021–2022
2 mo on HNWeird Kids' Videos and Gaming the Algorithm
Folding Ideas
2 HN recommender · 2017–2023
17 mo on HN8 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
13 HN recommender · 2018–2026
12 mo on HNReverse emulating the NES to give it SUPER POWERS!
suckerpinch
12 HN recommender · 2018–2025
10 mo on HNThe Ultimate Game Boy Talk (33c3)
media.ccc.de
10 HN recommender · 2017–2026
9 mo on HNHow Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
13 HN recommender · 2020–2026
9 mo on HNThe Engoodening of No Man's Sky
Internet Historian
9 HN recommender · 2020–2025
10 mo on HNComputer program that learns to play classic NES games
suckerpinch
9 HN recommender · 2015–2025
9 mo on HNSNES Code Injection -- Flappy Bird in SMW
SethBling
9 HN recommender · 2016–2025
7 mo on HN'Diablo': A Classic Game Postmortem
GDC Festival of Gaming
8 HN recommender · 2018–2023
7 mo on HNFIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
Kaze Emanuar
7 HN recommender · 2022–2025
6 mo on HNHow we fit an NES game into 40 Kilobytes
Morphcat Games
6 HN recommender · 2019–2026
3 comments from Hacker News
The whole "Nintendo forgot to set the O2 optimization flag" thing has been somewhat debunked, or at best it's misleading. ModernVintageGamer did a video discussing the topic that's pretty well-researched ▶ this video To summarize what he says: since the game was a launch title, it was likely being compiled with an early, less-stable compiler/SDKs, with known bugs that wouldn't be fixed until later (he even cited some official developer documentation that mentions this). So setting that flag could have caused known issues/instability at the time so they just left the optimization out. And the other thing is the game is using a lot of libraries that were indeed compiled with the O2 flag, and the performance drop by removing those is far more significant than the tiny gain by adding it to the top-level of the makefile where the rumor suggested it should have been added.
I just watched a documentary about how Super Mario 64, a game for Nintendo consoles, was reverse engineered in a way that will also generate byte-identical objects when being compiled. I found this nothing short of amazing. This is the link to the part of the video that mentions this: ▶ this video
But notably not in SM64, where they disabled compiler optimization for some reson. Vintage Gamer has a good video about this. ▶ this video