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Colonel JD AI Codec Conversation MGS2 HD

Louie V3 HN recommenders · recommended in 3 months, 2020–2025
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other · general · evergreen · 2020–2025 on HN

The final codec conversation from Metal Gear Solid 2, in which the AI 'Colonel' explains that the Patriots filter out junk information and curate truth for humanity. It plays as a dark meditation on information overload, manipulation and shared reality.

Commenters point to it whenever AI-generated content, propaganda or internet garbage comes up, since Kojima seemed to predict it in 2001.

7 comments from Hacker News

@dokyun2025-12 · in “You have reached the end of the internet (2006)”

You should play Metal Gear Solid 2, or at least watch the last codec call[1]. See how much you can apply what it talks about to the current year. This game came out a month after 9/11. [1]: ▶ this video

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@dmonitor2025-02 · in “Apple pulls data protection tool after UK government security row”

The real prescient threat in that movie was the predictive AI algorithm that tracked individual behaviors and identified potential threats to the regime. In the movie they had a big airship with guns that would kill them on sight, but a more realistic threat is the AI deciding to feed them individualized propaganda to curtail their behavior. This is the villain's plot in Metal Gear Solid 2, which is another great story. This got me thinking about MGS2 again and rewatching the colonel's dialogue at the end of the game: ▶ this video > Your persona, experiences, triumphs, and defeats are nothing but byproducts. The real objective was ensuring that we could generate and manipulate them. It's really brilliant to use a video game to deliver the message of the effectiveness of propaganda. 'Game design' as a concept is just about manipulation and hijacking dopamine responses. I don't think another medium can as effectively demonstrate how systems can manipulate people's behavior.

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@Lammy2024-05 · in “The internet is overflowing with bad content. Users are fighting back”

> The information age gave us information overload, something I don't think anyone predicted. Have you ever played Metal Gear Solid 2 (2001)? ▶ this video

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@ddq2025-05 · in “Remarks on AI from NZ”

Metal Gear Solid 2 makes this point about how "over the past 200 years, a kind of consciousness formed layer by layer in the crucible of the White House" through memetic evolution. The whole conversation was markedly prescient for 2001 but not appreciated at the time. ▶ this video

@JPws_Prntr_Fngr2023-04 · in “KitKat ribs AI in hilarious new ad campaign”

Kojima was playing with the idea back in 2001: ▶ this video It's probably a trope from even older sci-fi, though I don't know which.