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SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

Red Martian4 HN recommenders · recommended in 4 months, 2014–2026
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demo · general · evergreen · 2014–2026 on HN

A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.

HN cites it as a startling example of how advanced Lisp machine interactive graphics were, often in Lisp and REPL-driven development discussions.

12 comments from Hacker News

@loosetypes2018-10 · in “How Lisp Became God's Own Programming Language”

For whatever reason I really enjoyed the Symbolics graphics and animations demo[0] linked in the article. I was born in the 90s and have constantly heard the narrative that technological progress is getting faster and faster, and that we're currently at the forefront. And then I see something like this. They had basically photoshop before I was even alive!? [0] ▶ this video

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@hcarvalhoalves2024-10 · in “The Rise of Worse Is Better (1991)”

See these demos for the kinds of interactive systems LISP enabled back in the day: link ▶ this video It makes working on VSCode today look like banging rocks together, let alone 30 years ago.

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@mepian2022-04 · in “The computers used to do 3D animation for Final Fantasy VII in 1996”

I'm glad the middle screen is explained, Symbolics always gets overshadowed by SGI. If you want to see it in action, watch this: ▶ this video

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@pjmlp2021-01 · in “On Repl-Driven Programming”

Be prepared to be amazed with what Xerox PARC and others were doing, while Bell Labs was busy pushing for UNIX. "Eric Bier Demonstrates Cedar" link "Emulating a Xerox Star (8010) Information System Running the Xerox Development Environment (XDE) 5.0" link "Documents as User Interfaces Video Demo" link "SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO" ▶ this video "Alto System Project: Dan Ingalls demonstrates Smalltalk" link "Action!, the worlds first dynamic interface builder - 1988" (Interface Builder percursor, written in Lisp) link "The Interlisp programming environment" link And the cherry, how Lucid used Lisp ideas for their Energize C++ IDE, including an image based format for AST storage link link

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@pjmlp2026-05 · in “Ratty – A terminal emulator with inline 3D graphics”

The example on the linked video it isn't, correct. Here is another video, this time with S-PACKAGE used to develop Nintendo 64. ▶ this video Which given the REPL capabilities, you can easily embedd them on it, just like the other video.