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Multi-Agent Hide and Seek

OpenAI1 HN recommender · recommended in 1 month, 2019–2024
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demo · general · evergreen · 2019–2024 on HN

OpenAI's short demo of agents playing hide-and-seek in a simulated environment. Through self-play, the agents develop six progressively more complex strategies and counter-strategies, including tool use.

HN uses it as a vivid example of emergent behavior from multi-agent reinforcement learning, and as a way to make AI misalignment concerns feel concrete.

7 comments from Hacker News

@aeternum2019-10 · in “Experts who say we shouldn't worry about superintelligent AI are wrong?”

Specialized AI is unlikely to be a threat. The issue will be with general AI, and simple but not fully thought out utility functions. This short video makes the concern much more real: ▶ this video Consider what would happen if you took that same AI, make its utility function similar to this: link , and released it on the internet.

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@HanClinto2024-07 · in “Prover-Verifier Games improve legibility of language model outputs”

True RL is not limited by being tethered to human-annotated data, and it is able to create novel approaches to solve problems. True RL requires a very clear objective function (such as the rules of Go, or Starcraft, or Taboo!) that the model can evaluate itself against. Andrej Karpathy talks about the difference between RLHF and "true" RL here: link > The other thing is that we're doing reinforcement learning from human feedback (RLHF), but that's like a super weak form of reinforcement learning. I think... what is the equivalent in AlphaGo for RLHF? What is the reward model? What I call it is a "vibe check". Imagine if you wanted to train an AlphaGo RLHF, it would be giving two people two boards and asking: "Which one do you prefer?" -- and then you would take those labels and you would train the model and then you would RL against that. What are the issues with that? It's like, number one -- that's just vibes of the board. That's what you're training against. Number two, if it's a reward model that's a neural net, then it's very easy to overfit to that reward model for the model you're optimizing over, and it's going to find all these spurious ways of hacking that massive model is the problem. > AlphaGo gets around these problems because they have a very clear objective function, and you can RL against it. > So RLHF is nowhere near [true] RL -- it's silly. And the other thing is that imitation is super-silly. RLHF is a nice improvement, but it's still silly, and I think p

@PartiallyTyped2022-09 · in “On Device Learning”

Here [1]. They called it "emergent" property, but I only see that as inevitable behaviour. [1] ▶ this video

@treesprite822022-07 · in “Forget the hype, “thinking machines” can’t replace humans”

> There's just something I can't describe with words about what it lacks today - where it's possibly more philosophical than technical My personal viewpoint is that there's nothing inherently special about biological intelligence that can't theoretically be reproduced with electronics, but that today's AI has some practical limitations like no significant persistent internal state. I saw an "Inner Monologue" paper by Google Robotics recently which could be a step in the right direction. > Humans for example operate within the universal set and within all dimensions we can percieve. Our brain's direct output is electrical signals to a set of muscles. I don't think there's anything in particular stopping a physical robot from having similar generality of operating space. > Even in todays state of the art if we gave robots all the sensors that we have they still couldn't evolve with their environment like we could Ability to evolve seems mostly orthogonal to intelligence to me. If humans instead came about by an intelligent creator or gradient descent, wouldn't we still be intelligent? AI adapting to the environment through gradient descent or self-modification should be fine and faster than evolution. > or invent fire like we would with current algorithm or neural nets. They would just keep doing whatever they're programmed to do within their set of "stuff" for lack of a better term In virtual environments, neural networks have adapted to changes and learned new strategies, eve

@HaukeHi2022-03 · in “It looks like you’re trying to take over the world”

I think evolution is not an undirected process in that sense because it's an optimization process, that optimizes to create more copies of itself. Superintelligence will likely use some Evolutionary Computation (see en.wikipedia.org/wiki/Evolutionary_computation ). Also see Karl Sims 'Creatures' from the 90s: youtube.com/watch?v=JBgG_VSP7f8 or OpenAI's Multi-Agent Hide and Seek: ▶ this video