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Alpha Zero's "Immortal Zugzwang Game" against Stockfish

agadmator's Chess Channel2 HN recommenders · recommended in 2 months, 2019–2025
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explainer · intro · evergreen · 2019–2025 on HN

agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.

HN recommends it as a striking, well-explained example of AlphaZero's play and of zugzwang.

3 comments from Hacker News

@lawrenceyan2019-12 · in “Zugzwang”

A great example I love showing people is Alpha Zero's infamous "Immortal Zugzwang Game" against Stockfish [0]. Stockfish gets utterly annihilated in a trap that seemingly springs out of nowhere, though of course the reality is that Alpha Zero was actually really in control the entire time. [0] ▶ this video

Strongly recommends View on HN
@mrleiter2019-10 · in “Multiplayer AlphaZero”

Anyone who's interested to see how brilliant AlphaZero played against the best chess computer (then), with solid explanations: ▶ this video

Recommends View on HN
@yunwal2025-11 · in “Gemini 3”

Here’s a chess stackexchange of positions that stump engines link It basically comes down to “ideas that are rare enough that they were never programmed into a chess engine”. Blockades or positions where no progress is possible are a common theme. Engines will often keep tree searching where a human sees an obvious repeating pattern. Here’s also an example where 2 engines are playing, and deep mind finds a move that I think would be obvious to most grandmasters, yet stockfish misses it ▶ this video That being said, I’m not sure that this necessarily correlates with brilliancy. There are a few of these that I would probably get in classical time and I’m not a particularly brilliant player.