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Gabe Newell: Reflections of a Video Game Maker

The LBJ School2 HN recommenders · recommended in 2 months, 2013–2017
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talk · general · evergreen · 2013–2017 on HN

Gabe Newell, founder of Valve, gives a talk at the LBJ School on productivity, economics, political institutions and the future of corporations. He discusses Valve's hiring and pay, its flat structure and an open-office anecdote.

HN cites it for how Valve works: hiring unconventional talent, paying by value, firing as aggressively as hiring, and why open offices fail.

8 comments from Hacker News

@teamonkey2015-03 · in “Ending the open office epidemic”

One of my favourite anecdotes about open offices is 22m in to this video[1], where Gabe Newell of Valve talks about his desire to have one office per person and how it didn't work out in practice. Bonus: he mentions Peopleware. [1] ▶ this video

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@MakingOfGames2014-05 · in “Valve’s Design Process For Creating Half-Life (1999)”

If you like this type of content, check out the Reddit subforum link , which covers behind the scenes footage and 'making of' material for video games. There's an alphabetical listing of all submissions that you can use to search for a particular title. link Press CTRL-F on that page and try searching for your favorite game. Searching for 'Valve' will lead you to the numerous developer commentaries that Valve has included in their games, similar to cast commentaries on DVDs. Valve founder Gabe Newell gave a talk about productivity, economics and corporations that you might find of interest: ▶ this video A good article during the final hours of Half-Life 2 development is this one written by Geoff Keighley: link

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@zamalek2017-01 · in “Ask HN: What current companies have the best software engineering culture?”

According to Newell[1], Valve aggressively fires as it hires. It's not based on stack-ranking bullshit - more of a cultural and disciplinary fit. If you have the right personality you could thrive there, but if you need a manager to help you shine it's best to look elsewhere. [1]: ▶ this video

@demonshreder2016-07 · in “Valve – Handbook for New Employees (2012) [pdf]”

> As another aside I do not think there is causal evidence that Valve became successful because of these ideals. On the contrary they seem like the result of success. In the following link, Gabe Newell explains some of ideas behind how Valve works. He argues that the way Valve works has been a conscious decision based on his experiences while working at Microsoft and interacting with other companies at that time. ▶ this video

@mbesto2014-12 · in “How to Be an Expert in a Changing World”

There's a subtle theme in this essay which describes the thought process of how YC (well pg specifically) selects teams for YC. Perhaps in a way, bringing clarity to what is generally seen as a non-scientific and highly complex line of reasoning for hiring and selecting talent with very little limited context. However, I still don't feel like I've still fully grokked it. > Within Y Combinator, when an idea is described as crazy, it's a compliment—in fact, on average probably a higher compliment than when an idea is described as good. Yet, outside the walls of YC, sounding crazy means you don't get in. > But we could tell the founders were earnest, energetic, and independent-minded. (Indeed, almost pathologically so.) How is it possible to discern this in a YC application? This is all reminiscent of the talk Gabe Newell, CEO and founder of Valve, gave on the hiring practices at Valve. ▶ this video Here he mentions the following: (paraphrased) "One of the first programmers of the company was the manager of a waffle house. He was one of the most and still one of the most creative people in the industry" So what made them take the risk? What makes Valve turn away every waffle house manager that applies today? What made YC take the risk on Chesky, Gebbia, and Blecharczyk?