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Near-Eye Light Field Displays

Douglas Lanman2 HN recommenders · recommended in 1 month, 2014–2018
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demo · intermediate · 2014–2018 on HN

A SIGGRAPH 2013 demo from Douglas Lanman and NVIDIA of near-eye light field displays, which allow much thinner head-mounted displays that still show accurate focus and depth cues.

HN cites it in Magic Leap and VR threads as a clear overview of how light fields could solve focus and bulk problems.

6 comments from Hacker News

@jonah2014-10 · in “Google May Lead $500M Round in Magic Leap Virtual Reality Tech”

Here's the video associated with the Nvidia paper on Near-Eye Light Field Displays linked elsewhere in the comments. ▶ this video It gives a very clear overview of the concept and prototypes.

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@VikingCoder2014-10 · in “Google May Lead $500M Round in Magic Leap Virtual Reality Tech”

Watch this video at the 4 minute mark: ▶ this video It explains what they're talking about. Your eyes can focus on different parts of the view - it's not just an infinite depth-of-field display like we're used to. It's like the display version of a Lytro camera.

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@kbenson2018-02 · in “Magic Leap One Video – Diffractive Waveguides Confirmed”

I'm still waiting for more info on Near Eye Light Field devices.[1][2] Actually, it appears there's more on this now[3][4], but the video's audio is a weird translation of some paper or something. 1: link 2: ▶ this video 3: link 4: link

@vanderZwan2018-02 · in “Magic Leap One Video – Diffractive Waveguides Confirmed”

> 2: ▶ this video > "In 1968, Ivan Sutherland introduced the first graphics driven headmounted display, of HMD" Ivan Sutherland? As in: the guy who made Sketchpad? What hasn't this guy done?

@kbenson2016-12 · in “Magic Leap’s technology may be years away from completion”

What about Near-Eye Light Field Displays[1][2]? From what I've seen those look to have promise in solving some focus problems and some of the problems with how cumbersome most VR/AR displays are. As a bonus, they can correct for prescriptions. 1: ▶ this video 2: link