Traffic flow measured on 30 different 4-way junctions
euverusCited 3× on HN, 2018–2022
demo · intermediate · 2018–2022 on HN
Cities: Skylines experiment measuring traffic flow across 30 different four-way junction designs, comparing vanilla traffic AI with the TMPE mod.
Cited as an example of game-based traffic simulation and intersection design comparison.
Up next
12 mo on HNHow Self-Driving Cars will Destroy Cities (and what to do about it)
Not Just Bikes
Recommended 17× on HN · 2024–2026
11 mo on HNStroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
Not Just Bikes
Recommended 12× on HN · 2021–2025
10 mo on HNWhy This Channel Exists (and why I hate Houston)
Not Just Bikes
Recommended 11× on HN · 2021–2025
10 mo on HNWhy American Cities Are Broke - The Growth Ponzi Scheme [ST03]
Not Just Bikes
Recommended 14× on HN · 2021–2024
9 mo on HNThe Wrong Way to Set Speed Limits [ST06]
Not Just Bikes
Recommended 9× on HN · 2021–2025
9 mo on HNCities Aren't Loud: Cars Are Loud
Not Just Bikes
Recommended 10× on HN · 2021–2025
10 mo on HNWhy Canadians Can't Bike in the Winter (but Finnish people can)
Not Just Bikes
Recommended 10× on HN · 2021–2026
9 mo on HNHow the Dutch got their cycle paths
BicycleDutch
Recommended 9× on HN · 2013–2022
9 mo on HNWhy Japan Looks the Way it Does: Zoning
Life Where I'm From
Recommended 8× on HN · 2021–2026
8 mo on HNThe Best Country in the World for Drivers
Not Just Bikes
Recommended 9× on HN · 2021–2026
7 mo on HNWhy Grocery Shopping is Better in Amsterdam
Not Just Bikes
Recommended 7× on HN · 2020–2025
7 mo on HNWhat can Seattle learn from Dutch street design?
UniversityGreenways
Recommended 3× on HN · 2014–2021
3 comments from Hacker News
Cities:Skylines is the one. I really love the transport systems it has. Mods take it to the next level ▶ this video
Cities Skylines is very nice for such traffic simulations. ▶ this video ( link ) ( link ) link This is frequently posted here on HN. E.g. link .
> for example, who does a city of 50K need a mass transit system? I think that has more to do with the fact that the game is developed by a European studio (Finnish, IIRC), and in Europe even smaller cities have decent mass transit systems, so it makes perfect sense to them that you should put mass transit in a city of 50K. Edit to add: Doing a SimCity-style fixed grid layout with two-lane roads is a disaster in Skylines because it's a disaster in real life. There's a reason why real downtown areas are horribly congested. If you set up a proper street hierarchy with arterials, collectors, and local streets, you'll have much better traffic flow, just like in real life. The SimCity games never really cared much for letting you build different types of streets (SC4 came close, but not to the extent of Skylines), and the game itself made you place everything on a grid where every tile matters, diagonals are a waste of space, and curves are close to impossible. But Skylines has several different street types built in, and the game itself uses a more flexible layout engine that doesn't penalize you for doing curves and diagonals. Also, the traffic AI is just poorly coded, and there are mods to replace it with better, such as Traffic Manager: President Edition. It's not a problem with the agent system; it's a problem with poor AI programming. Here's a video I stumbled on comparing the vanilla traffic AI with the TMPE AI across various different types of intersections: ▶ this video The fi