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Computer graphics & rendering Videos Recommended on Hacker News (114)

Computer graphics & rendering is one of the 150 topics Hacker News readers organize their video recommendations around. These 114 videos each earned real recommendations in real HN threads between 2009 and 2026 — 303 recommendations in total — and they're ranked by how many separate months the community kept coming back to them, not by view count.

Computer graphics: ray tracing, path tracing, shaders, GPU rendering, real-time graphics, SIGGRAPH, procedural generation, simulation, volumetric displays, physics-based rendering.

Why HN keeps sending people here — on The Beauty of Bézier Curves: “it's genuinely one of the best math/graphics/explainer videos ever made” — an HN commenter, 2025.

3 mo on HN

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
3 HN recommender · 2019–2022
3 mo on HN

Future Crew - Second Reality (1993) [60fps]

DemosceneVids
3 HN recommender · 2020–2023
3 mo on HN

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

NVScene
3 HN recommender · 2017–2018
3 mo on HN

Learn to Paint with Mathematics

Inigo Quilez
3 HN recommender · 2022–2025
2 mo on HN

New Voxel Engine Reveal - Crystal Islands Experiment

John Lin
2 HN recommender · 2021–2025
3 mo on HN

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

CodeParade
3 HN recommender · 2021–2023
3 mo on HN

3D Gaussian Splatting - Why Graphics Will Never Be The Same

IndividualKex
3 HN recommender · 2023–2026
2 mo on HN

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

University of Utah
2 HN recommender · 2023–2024
2 mo on HN

I wrote a Raytracer for DOS, 16 VGA colors

Bisqwit
2 HN recommender · 2019–2021
3 mo on HN

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry
3 HN recommender · 2021–2025
3 mo on HN

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
3 HN recommender · 2019–2022
3 mo on HN

3D Gaussian Splatting! - Computerphile

Computerphile
3 HN recommender · 2024–2026
3 mo on HN

Disney's Practical Guide to Path Tracing

Walt Disney Animation Studios
3 HN recommender · 2017–2021
3 mo on HN

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér
3 HN recommender · 2021–2025
3 mo on HN

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

CodeParade
3 HN recommender · 2021–2026
2 mo on HN

LIVE Coding "Happy Jumping"

Inigo Quilez
2 HN recommender · 2020–2022
2 mo on HN

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

Daniel CohenOr
2 HN recommender · 2013–2024
2 mo on HN

Mars DOS demo by Tim Clarke (1993)

Sean Barrett
2 HN recommender · 2016–2025
2 mo on HN

Elite: "The game that couldn't be written"

Alexander the ok
2 HN recommender · 2024–2025
2 mo on HN

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

RustNL
2 HN recommender · 2023–2024
2 mo on HN

Marble Marcher - A Fractal Physics Game

CodeParade
2 HN recommender · 2020–2024
2 mo on HN

Enhancing Photorealism Enhancement

ISL and Collaborators
2 HN recommender · 2021–2025
2 mo on HN

How I implemented MegaTextures on real Nintendo 64 hardware

James Lambert
2 HN recommender · 2023–2026
2 mo on HN

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine
2 HN recommender · 2021–2023
2 mo on HN

The Drive Home - ShaderToy

The Art of Code
2 HN recommender · 2017–2022
2 mo on HN

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

nickkallen1
3 HN recommender · 2023–2025
2 mo on HN

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

Two Minute Papers
2 HN recommender · 2018–2019
2 mo on HN

Making a heart with Maths

Inigo Quilez
2 HN recommender · 2017–2020
2 mo on HN

[Linux.conf.au 2013] - The real story behind Wayland and X

HackersOnBoard
2 HN recommender · 2016–2023
2 mo on HN

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

The Art of Code
2 HN recommender · 2018–2025
2 mo on HN

Google Earth’s Incredible 3D Imagery, Explained

Nat and Friends
2 HN recommender · 2017–2022
2 mo on HN

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
2 HN recommender · 2021–2022
2 mo on HN

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming
2 HN recommender · 2019–2025
2 mo on HN

Is a round Minecraft world possible?

Jeija
2 HN recommender · 2016–2025
1 mo on HN

What would we see if we fell into a Black Hole?

ScienceClic English
1 HN recommend · 2022–2025
1 mo on HN

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

CppCon
1 HN recommend · 2019–2025