Categories › Design, Graphics & Visual Media
Computer graphics & rendering Videos Recommended on Hacker News (114)
Computer graphics & rendering is one of the 150 topics Hacker News readers organize their video recommendations around. These 114 videos each earned real recommendations in real HN threads between 2009 and 2026 — 303 recommendations in total — and they're ranked by how many separate months the community kept coming back to them, not by view count.
Computer graphics: ray tracing, path tracing, shaders, GPU rendering, real-time graphics, SIGGRAPH, procedural generation, simulation, volumetric displays, physics-based rendering.
Why HN keeps sending people here — on The Beauty of Bézier Curves: “it's genuinely one of the best math/graphics/explainer videos ever made” — an HN commenter, 2025.
Features
Evergreen only
3 mo on HNProcedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
3 HN recommender · 2019–2022
3 mo on HNFuture Crew - Second Reality (1993) [60fps]
DemosceneVids
3 HN recommender · 2020–2023
3 mo on HNNVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
NVScene
3 HN recommender · 2017–2018
3 mo on HNLearn to Paint with Mathematics
Inigo Quilez
3 HN recommender · 2022–2025
2 mo on HNNew Voxel Engine Reveal - Crystal Islands Experiment
John Lin
2 HN recommender · 2021–2025
3 mo on HNHyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
3 HN recommender · 2021–2023
3 mo on HN3D Gaussian Splatting - Why Graphics Will Never Be The Same
IndividualKex
3 HN recommender · 2023–2026
2 mo on HN50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH
University of Utah
2 HN recommender · 2023–2024
2 mo on HNI wrote a Raytracer for DOS, 16 VGA colors
Bisqwit
2 HN recommender · 2019–2021
3 mo on HNExclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
3 HN recommender · 2021–2025
3 mo on HNProcedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
3 HN recommender · 2019–2022
3 mo on HN3D Gaussian Splatting! - Computerphile
Computerphile
3 HN recommender · 2024–2026
3 mo on HNDisney's Practical Guide to Path Tracing
Walt Disney Animation Studios
3 HN recommender · 2017–2021
3 mo on HNShader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
3 HN recommender · 2021–2025
3 mo on HNSpherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
CodeParade
3 HN recommender · 2021–2026
2 mo on HNLIVE Coding "Happy Jumping"
Inigo Quilez
2 HN recommender · 2020–2022
2 mo on HN3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
Daniel CohenOr
2 HN recommender · 2013–2024
2 mo on HNMars DOS demo by Tim Clarke (1993)
Sean Barrett
2 HN recommender · 2016–2025
2 mo on HNElite: "The game that couldn't be written"
Alexander the ok
2 HN recommender · 2024–2025
2 mo on HNMakepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
RustNL
2 HN recommender · 2023–2024
2 mo on HNMarble Marcher - A Fractal Physics Game
CodeParade
2 HN recommender · 2020–2024
2 mo on HNEnhancing Photorealism Enhancement
ISL and Collaborators
2 HN recommender · 2021–2025
2 mo on HNHow I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
2 HN recommender · 2023–2026
2 mo on HNThe Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
2 HN recommender · 2021–2023
2 mo on HNThe Drive Home - ShaderToy
The Art of Code
2 HN recommender · 2017–2022
2 mo on HNWhat is a Geometry Kernel? C3D vs ACIS vs Parasolid
nickkallen1
3 HN recommender · 2023–2025
2 mo on HNAI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
Two Minute Papers
2 HN recommender · 2018–2019
2 mo on HNMaking a heart with Maths
Inigo Quilez
2 HN recommender · 2017–2020
2 mo on HN[Linux.conf.au 2013] - The real story behind Wayland and X
HackersOnBoard
2 HN recommender · 2016–2023
2 mo on HNShaderToy LiveCoding - The Drive Home - 1. Basic Setup
The Art of Code
2 HN recommender · 2018–2025
2 mo on HNGoogle Earth’s Incredible 3D Imagery, Explained
Nat and Friends
2 HN recommender · 2017–2022
2 mo on HNHandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
2 HN recommender · 2021–2022
2 mo on HNGuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
2 HN recommender · 2019–2025
2 mo on HNIs a round Minecraft world possible?
Jeija
2 HN recommender · 2016–2025
1 mo on HNWhat would we see if we fell into a Black Hole?
ScienceClic English
1 HN recommend · 2022–2025
1 mo on HNCppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
CppCon
1 HN recommend · 2019–2025