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Game programming & engines Videos Recommended on Hacker News (118)

Game programming & engines is one of the 150 topics Hacker News readers organize their video recommendations around. These 118 videos each earned real recommendations in real HN threads between 2010 and 2026 — 331 recommendations in total — and they're ranked by how many separate months the community kept coming back to them, not by view count.

Game programming: game engines, physics engines, rendering for games, Unity, Unreal, ECS, networking for games, John Carmack, Handmade Hero, multithreading, GDC technical talks.

Why HN keeps sending people here — on Overwatch Gameplay Architecture and Netcode: “This Overwatch GDC talk is the best breakdown/example of data-oriented ECS in a AAA game that I know of” — an HN commenter, 2021.

3 mo on HN

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
3 HN recommender · 2019–2022
3 mo on HN

QuakeCon 2011 - John Carmack Keynote

QuakeCon Official
3 HN recommender · 2011–2018
3 mo on HN

Handmade Hero Day 001 - Setting Up the Windows Build

Molly Rocket
3 HN recommender · 2017–2021
3 mo on HN

Deepmind artificial intelligence @ FDOT14

Elizr
2 HN recommender · 2014–2016
3 mo on HN

John Carmack Keynote - Quakecon 2013

IGN
3 HN recommender · 2014–2021
3 mo on HN

#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers

Gamelab Conference
3 HN recommender · 2018–2023
3 mo on HN

Rant: Entity systems and the Rust borrow checker ... or something.

Jonathan Blow
3 HN recommender · 2018–2025
2 mo on HN

New Voxel Engine Reveal - Crystal Islands Experiment

John Lin
2 HN recommender · 2021–2025
3 mo on HN

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

Lex Fridman
3 HN recommender · 2022–2024
3 mo on HN

Bob Nystrom - Is There More to Game Architecture than ECS?

Roguelike Celebration
3 HN recommender · 2020–2026
3 mo on HN

Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming
4 HN recommender · 2021–2026
3 mo on HN

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry
3 HN recommender · 2021–2025
3 mo on HN

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
3 HN recommender · 2019–2022
3 mo on HN

Classic Game Postmortem: Alone in the Dark

GDC Festival of Gaming
3 HN recommender · 2019–2023
3 mo on HN

The Joy of Programming in Jai - Part 1: Hello World

Nuno Afonso
3 HN recommender · 2020–2021
3 mo on HN

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér
3 HN recommender · 2021–2025
3 mo on HN

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

Racket
3 HN recommender · 2014–2022
2 mo on HN

Zach Oakes - Making Games at Runtime with Clojure

ClojureTV
2 HN recommender · 2015–2017
2 mo on HN

Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup

Rust Programming Language
2 HN recommender · 2018–2020
2 mo on HN

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

CppCon
2 HN recommender · 2015–2021
2 mo on HN

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica
4 HN recommender · 2020–2024
2 mo on HN

Pitfall: A Classic Game Postmortem

GDC Festival of Gaming
2 HN recommender · 2021–2024
2 mo on HN

Joe Rogan Experience #1342 - John Carmack

PowerfulJRE
3 HN recommender · 2019–2020
2 mo on HN

The Story of Another World on the Amiga | MVG

Modern Vintage Gamer
2 HN recommender · 2022–2023
2 mo on HN

HandmadeCon 2015 - Pat Wyatt

Molly Rocket
2 HN recommender · 2016–2023
2 mo on HN

iMUSE Demonstration 2 - Seamless Transitions

Peter Silk (KestrelPi)
2 HN recommender · 2021–2025
2 mo on HN

The Implementation of Rewind in Braid

GDC Festival of Gaming
2 HN recommender · 2018–2023
2 mo on HN

Marble Marcher - A Fractal Physics Game

CodeParade
2 HN recommender · 2020–2024
2 mo on HN

Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

LambdaConf
2 HN recommender · 2025–2026
2 mo on HN

Creating Prelude of the Chambered

Nizzotch
2 HN recommender · 2015–2026
2 mo on HN

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

Better Software Conference
2 HN recommender · 2025–2026
2 mo on HN

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Ars Technica
2 HN recommender · 2020–2026
2 mo on HN

Handmade Hero Day 021 - Loading Game Code Dynamically

Molly Rocket
2 HN recommender · 2021–2024
2 mo on HN

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine
2 HN recommender · 2021–2023
2 mo on HN

Making Metagun

Nizzotch
2 HN recommender · 2010–2015
2 mo on HN

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

Modern Vintage Gamer
2 HN recommender · 2022–2022