Creating Prelude of the Chambered
Nizzotch2 HN recommenders · recommended in 2 months, 2015–2026
demo · general · evergreen · 2015–2026 on HN
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
HN recommends it as a way to demystify game creation and shows what an experienced developer can build in a 48-hour jam.
Up next
3 mo on HNThink Different
英倫米高 Michael in England
3 HN recommender · 2007–2012
6 mo on HNWhat Languages Sound Like To Foreigners
Sara Forsberg
6 HN recommender · 2014–2021
7 mo on HNIra Glass on Storytelling 3
warphotography
7 HN recommender · 2018–2026
2 mo on HNMaking Metagun
Nizzotch
2 HN recommender · 2010–2015
12 mo on HNJuice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
12 HN recommender · 2013–2025
11 mo on HNJan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
10 HN recommender · 2014–2025
9 mo on HNJonathan Blow - How to program independent games - CSUA Speech
Alexandre Franco
9 HN recommender · 2015–2026
9 mo on HNThe Engoodening of No Man's Sky
Internet Historian
9 HN recommender · 2020–2025
8 mo on HNFailing to Fail: The Spiderweb Software Way
GDC Festival of Gaming
11 HN recommender · 2018–2025
7 mo on HNJonathan Blow: Game design: the medium is the message
CreativeMornings HQ
7 HN recommender · 2013–2020
6 mo on HNHow we fit an NES game into 40 Kilobytes
Morphcat Games
6 HN recommender · 2019–2026
5 mo on HNEPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
BUas Games
4 HN recommender · 2020–2024
3 comments from Hacker News
The games he made for programming competitions like ludum dare were decent. I especially enjoyed Prelude to the chambered. link ▶ this video link
First, congratulations! I would demystify the process of creation. Show them your wireframes, your pencil sketches, talk about the business v. creative push and pull. Make it interactive - break them into groups of 2-3 each for 5 min and show them Notch's time-lapse in the background on projector while you have them work on exercises in ideation - what would their game be? what would the levels, characters, and challenges be. They don't have to present - just get them comfortable with the first step of creation - putting it on 'scratch' paper. If you have time, deconstruct Flappy Bird. The scrolling left to right background v. making the bird move. How the object detection is greatly simplified when you have only one coordinate to detect (y-bird and y-pipeTop/y-pipeBottom). How adding gravity to the bird (downward velocity) allows you to fly the bird. "Making Metagun" by Notch link "Creating Prelude of the Chambered" by Notch ▶ this video
For example, ▶ this video Keep in mind, this is 48 hours and he had created a "few" games before this.