Failing to Fail: The Spiderweb Software Way
GDC Festival of Gaming11 HN recommenders · recommended in 8 months, 2018–2025
talk · general · evergreen · 2018–2025 on HN
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.
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12 comments from Hacker News
Speaking about GDC, if you're into game development or just curious, this talk is legendary and inspirational to aspiring game devs (and very intertaining to boot): ▶ this video "In this GDC 2018 talk, Spiderweb Software's Jeff Vogel presents a retrospective on his company's history and how they've managed to stay in the game-making business since 1994."
Jeff is an enjoyable speaker, his latest GDC talk is fantastic (and a better version of this blog post). ▶ this video
Jeff Vogel from Spiderweb Software have an awesome retrospective on his games and company at GDC 2018: "Failing to Fill: The Spiderweb Software Way" ▶ this video
Jeff Vogel from Spiderweb Software gave an awesome retrospective on 24 years of creating old-school-style fantasy RPGs at GDC 2018: "Failing to Fill: The Spiderweb Software Way" ▶ this video
You’re spot on about the chances in a hit-based industry. That said, Jeff Vogel has spoken at length [0] about how he’s stayed in business for 30-ish years with a middle class lifestyle. Including the lean times. I think it’s pretty inspirational that there’s a way to make game development work if your primary goal isn’t getting rich, but to have a comfortable life and enjoy what you do. [0] ▶ this video
I really enjoyed Jeff’s talk at GDC a few years ago. ▶ this video It inspired me to go check out his games and now I have bought all of them on Steam.
I saw his talk on GDC (Game Developers Conference) about this exact topic - it made it to my bookmarks list! It's called Failing to Fail: The Spiderweb Software Way[0] for anyone curious. [0] ▶ this video
The author of the article, Jeff Vogel, is a few steps (25 years) ahead of you. ▶ this video (like the article, a humour-laced talk, enjoyable)
The author did a great GDC talk about being an indie developer in the brick and mortar, pre-steam days. He talks at one point about how people had to buy a shareware cd from some kiosk, then phone him, argue about the price, mail him a cheque or money order, then wait for a cdrom in the mail to buy a game from him back then, but he made it work and is still going ▶ this video
I recall that post (I've been a fan of JV's work, and his blog, for a long time!) but that's ten years old now and the market has gotten more competitive. I think that post is actually pre-Steam, though might push it the other way--I recall that he did really well for himself early on after going to Steam. He has a really good GDC talk that goes into more detail and might shed light on why he operates the way he does: ▶ this video
There are probably economies of scale, sure, which is part of why Epic can get away with a lower fee for now. But it's also just business. They know how much it costs without economies of scale, and that sets a floor. ▶ this video Here's a talk from a very old indie company, there's one section talking about how they existed pre-Steam (and other stores they use since Steam's not exclusive) and appreciate what it's enabled.
Great talk from the author: ▶ this video > In this GDC 2018 talk, Spiderweb Software's Jeff Vogel presents a retrospective on his company's history and how they've managed to stay in the game-making business since 1994.