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Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming11 HN recommenders · recommended in 8 months, 2018–2025
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talk · general · evergreen · 2018–2025 on HN

Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.

HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.

12 comments from Hacker News

@hu32023-05 · in “1999 Game Developers Conference (GDC) Recordings Archive”

Speaking about GDC, if you're into game development or just curious, this talk is legendary and inspirational to aspiring game devs (and very intertaining to boot): ▶ this video "In this GDC 2018 talk, Spiderweb Software's Jeff Vogel presents a retrospective on his company's history and how they've managed to stay in the game-making business since 1994."

Strongly recommends View on HN
@hartror2019-08 · in “Why All of Our Games Look Like Crap”

Jeff is an enjoyable speaker, his latest GDC talk is fantastic (and a better version of this blog post). ▶ this video

Strongly recommends View on HN
@cpeterso2018-12 · in “How ‘Baldur’s Gate’ Saved the Computer RPG”

Jeff Vogel from Spiderweb Software have an awesome retrospective on his games and company at GDC 2018: "Failing to Fill: The Spiderweb Software Way" ▶ this video

Strongly recommends View on HN
@cpeterso2018-12 · in “Ask HN: Best talks of 2018?”

Jeff Vogel from Spiderweb Software gave an awesome retrospective on 24 years of creating old-school-style fantasy RPGs at GDC 2018: "Failing to Fill: The Spiderweb Software Way" ▶ this video

Strongly recommends View on HN
@moregrist2025-04 · in “Donkey Kong champion wins defamation case against Australian YouTuber Karl Jobst”

You’re spot on about the chances in a hit-based industry. That said, Jeff Vogel has spoken at length [0] about how he’s stayed in business for 30-ish years with a middle class lifestyle. Including the lean times. I think it’s pretty inspirational that there’s a way to make game development work if your primary goal isn’t getting rich, but to have a comfortable life and enjoy what you do. [0] ▶ this video

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