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[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15

TASVideosChannel1 HN recommender · recommended in 1 month, 2013–2013
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demo · intermediate · evergreen · 2013–2013 on HN

A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.

HN cites it as a showcase of memory-corruption exploits achievable using only normal controller inputs, often alongside other arbitrary-code-execution speedruns.

4 comments from Hacker News

@Shish2k2013-10 · in “Discoveries Ten Years Later in Zelda Speedrun”

One of my favourites; not technically a speed run, but a festival of glitches being used to corrupt memory in a very specific way, using only the regular gameboy inputs :) ▶ this video

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@comex2013-12 · in “Writing a Program in Pokemon Blue”

These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns: ▶ this video (Pokemon Yellow) link (Super Mario World) link (EarthBound)

@chilldream2013-12 · in “Writing a Program in Pokemon Blue”

It's neat how many glitches people have found in these particular games. A couple other Pokemon "arbitrary code" hacks (in the Yellow version): ▶ this video (Pi day celebration) link (proof-of-concept for a clojure-to-pokemon-to-assembly compiler) A "normal" playthrough in which the author shows off various glitches (most without any kind of cheat device): link

@mlex2013-03 · in “Super Mario World "Completed" in Under 3 Minutes by Corrupting the RAM”

There's a Pokemon Yellow run which finishes the game in under a minute, without leaving the starting room: link There's also a run where someone executes arbitrary code in Pokemon Yellow: ▶ this video