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Live ClojureScript Game Editor

ibdknoxRecommended by 1 HN commenter across 1 month, 2012–2016
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demo · intermediate · 2012–2016 on HN

A five-minute demo of a live ClojureScript game editor by Chris Granger. It is based on Bret Victor's demo from the Inventing on Principle talk, with code changes reflected instantly in the running game.

Cited as an early example of live coding applied beyond debugging, and as precursor to Light Table.

4 comments from Hacker News

@revorad2012-03 · in “Ask HN: How do you tone down your idea to something fesible?”

I like interactive, but it seems to work well only if you can simulate the commandline well enough in the browser (like Codecademy does). If you do anything advanced, it has to be done really well. These are couple of good examples: link ▶ this video

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@azeirah2016-10 · in “Show HN: Nightlight, an editor that runs inside Clojure projects”

"Of course ..." is that really true though? From the very beginning, the very first demo, Chris Granger mentions that he got inspired by Bret Victor's Inventing on Principle demo. He mentions it in the first blog post as well :p No mentions of smalltalk Chris Granger's first video on LightTable: ▶ this video Chris Granger's first blog post on LightTable: link

@tluyben22012-05 · in “Light Table reaches funding goal of $200k”

Hmm. I work with Eclipse a lot, but this is not just visual. Maybe I use something different but the way of organizing your methods on screen and the actual live coding I don't have in Eclipse. We're not talking 'debug' here; we're talking live coding. Did you check videos like: ▶ this video If you can do that with Eclipse & Android, please tell me how because then I have been stupid (which is very possible: I haven't changed my toolchain in a while).

@ibdknox2012-03 · in “Interactive editor based on the 'Inventing on Principle' talk”

I also made a ClojureScript version of Bret Victor's interactive editor applied to game development: link Video here: ▶ this video