GopherCon 2016: The Design of the Go Assembler - Rob Pike
Gopher Academy3 HN recommenders · recommended in 3 months, 2017–2025
talk · advanced · evergreen · 2017–2025 on HN
Rob Pike's GopherCon 2016 talk on the design of the Go assembler, explaining why Go uses a common assembly language translated to each architecture.
HN points to it for background on how the Go toolchain targets many architectures and why its assembler is designed that way.
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9 comments from Hacker News
This is relevant ▶ this video Its Rob Pike talking about the go assembler and he answers a few of your questions.
Here's a good talk about the Go assembler backend: ▶ this video Spoiler: they're nearly to the point (maybe now they've achieved it fully) of autogenerating a new language backend from ISA documentation PDFs! Bring that up next time someone complains about Go not using LLVM.
Have you looked at the Go toolchain at all? I don't know much about it, but they implemented their back ends in a manner that is much smaller than LLVM and GCC. And it sounds like the architecture of the compiler is significantly different. I watched this talk and it was pretty interesting: ▶ this video link If I am understanding right, the claim is that they have a single assembly language for ALL GO architectures, based on something Ken Thompson wrote in the 90's for some National Instruments (?) chip. He actually says that all assembly language looks the same now. I was sort of surprised by that claim. I would like to hear a critique of this from other compiler writers. Does the fact that Go uses a single assembly language make the code slower? I imagine taking advantage of target-specific knowledge is useful, but I don't know how much. LLVM has this pretty elaborate TableGen system to express target-specific knowledge. He also makes the claim that they will be able auto-generate a new backend from the PDF description of the architecture. And he says somewhere that they reduce a lot of the work to simple "text processing" (symbol manipulation) and didn't require opening up any processor manuals. I can see how arithmetic and bitshifting is the same among all architectures. But I would think that even loads and stores have differences, at least if you want to use the processor efficiently. But he says everything kinda looks the same. Also, another thought is that compiling to W
I'm reminded of a 2016 [talk][1] where Rob Pike describes the common-denominator assembly language that the Go compiler generates. Then that assembly is translated into machine-specific code via table lookups. See the 11 minute mark. [1]: ▶ this video
> Overall, pretty weird stuff. I am not sure why the Go team went down this route. Maybe it simplifies the compiler by having this bespoke assembly format? Rob Pike spoke on the design of Go's assembler at a talk in 2016 [1][2]. I think it basically came down to the observation that most assembly language is roughly the same, so why not build a common assembly language that "lets you talk to the machine at the lowest level and yet not have to learn a new syntax." It also enables them to automatically generate a working assembler given an instruction manual PDF for a new architecture as input. [1]: ▶ this video [2]: link
Generally the inline assembly is hand-written and must follow the platform rules, see "Architecture-specific details" in link The few tools that generate that asm, such as link , would also have follow the rules. You're not meant to take C source, crank it through GCC, and slurp that in as inline asm in Go. Background: ▶ this video
> I kind of miss cgi-bin. If we're ever to get back to a place where random "power users" can knock up a quick server to meet some computing need they have, easy deployment has to be a big part of that. Can we make it as easy to deploy as to post on Instagram? I'd be happy with a future that takes some cues from literate programming, where if you want to deploy some application, the way you do it is to upload a copy of the software manual/specification. This should be sufficient to "teach" the server how the application should behave. It's tempting to say "Ah, sounds like super advanced ChatGPT-ops or something approaching real AGI", but what I have in mind is something decidedly less magical. It's more akin to the sort of thing that Rob Pike brought up in his "The Design of the Go Assembler" talk ("you have a machine readable description[...] why not read it with a machine?"). < ▶ this video >
Go uses a common assembly with ways to covert into the specific architecture which makes porting the toolchain to new targets somewhat trivial. ( ▶ this video )
Interestingly, one of the pages you link ( link ) links a paper (grep "1986: Kelsey dissertation on rewrite-based compilation ") that shows the implementation of a compiler with multiple frontends (BASIC, Scheme, Pascal) using only source-to-source) transformation. I find this interesting because in a certain way, this reminds me of how the go assembler works ( ▶ this video ). For those who haven't seen the talk: basically the go compiler works on the assumption that pretty much all computer, in a way, move memory from one address to another, generate and handle interrupts, have call/return instructions and so on. Thus, the go compiler emits (IIRC) some sort of "intermediate assembler" (somehow similar to llvm's intermediate representation, but simpler) and then proceeds to "translate" such assembler to various platform native assembler. I clearly remember Rob Pike (in the talk) saying "so the task of supporting a new platform becomes a task in text processing" (okay, maybe it was worded a bit better). This might be a bit tangential, but it is interesting how some "new" ideas aren't that new after all. But I guess this is due to Rob Pike's deep experience and history with computers.