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What Games Are Like For Someone Who Doesn't Play Games

Razbuten4 HN recommenders · recommended in 4 months, 2019–2023
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commentary · general · evergreen · 2019–2023 on HN

Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.

HN uses it to illustrate learned literacy in game and software UX, and how unfamiliar conventions confuse newcomers.

8 comments from Hacker News

@zjp2023-09 · in “Linux becoming a Windows / OS X clone”

I agree, for most people the system is a bootloader for Chrome. But this article is about one guy's disappointment he can't hold the whole system in his head anymore, and I'm just saying the user never cared about that in the first place. But also, if you've only used one operating system, there hasn't been any need to generalize what you've learned from that system interaction wise. We had to learn a bunch of computing conventions. Eventually you learn things like "most command line tools have -v,--verbose". Grandpa doesn't think computers work this way, he thinks Windows works this way and how should he know how Linux works. 'What games are like for someone who doesn't play games' is a pretty good video about a similar thing. It's easy for you, you know computing vernacular. ▶ this video

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@newswasboring2022-06 · in “Life is not short”

I don't know man, I downloaded Cup Head because it looked cute and it has been kicking my ass since like a month. I know it is one of those notoriously hard games but I think the point stands. I think games have moved away from precision challenges to more abstract ideas. Like Doki Doki Literature Club, I have no f'ing clue whatever that is all about but I am experiencing it. Challenge for me comes from the fact that it relies on peoples knowledge of tropes to enable different story progressions. I don't have that because last game I played was in like 2009. Another game I am having trouble with is watch dogs 2. I know, AAA game, made for less than pro gamers. But again, they are relying on my knowledge of AAA games for conveyance. I regularly have moments where I am thinking, what do I do? where do I go? Now I have played GTA vice city, so open world is not an alien concept. But the scale of it all, its just magnificently complex. Edit: I occurs to me all this can just be the fact that I suck at video games. But I used to be good at them, that's the point. Edit 2: This video explains my feelings better than me ▶ this video

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@vinkelhake2021-06 · in “The UX of video game tutorials”

This guy[1] put his non game playing wife in front of a bunch of games, one of them being SMB. He noted that she never learned how to sprint, and that the game doesn't tell you how to do it either. If you can't figure it out on your own, you have to be told about it, or read the manual. NES games (and other games of that era) were in general pretty bad at tutorials. Players back then were expected to figure things out for themselves, mostly by trial and error. The video has a bunch of other interesting observations. A common theme is that games often assume that the player has some base understanding of game play that might not always be there. [1] - ▶ this video

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@gundmc2020-04 · in “An analysis of unclear lessons in video games (2019)”

I really recommend clicking through and watching the referenced embedded video that forms the basis for this article. It's very well done and much more substantive than this summary. ▶ this video

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@rilezg2022-04 · in “Video games are kinda boring”

This reminded me of the youtube video 'What Games Are Like For Someone Who Doesn't Play Games', specifically the section 'Thinking Games Would Be Cooler' (begins at 14:43): ▶ this video I think games both appeal and do not appeal (to different people, or the same person at different times in life, respectively) because of the limitations of what the game allows you to do. It can be empowering to feel like you understand the world of the game you are playing, or disempowering to have to follow the arbitrary rules created by the developer.