Nintendo - Putting Play First
Game Maker's Toolkit3 HN recommenders · recommended in 4 months, 2017–2025
explainer · general · evergreen · 2017–2025 on HN
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
HN recommends it as a concise video essay on why Nintendo games feel good and how the company iterates.
Up next
9 mo on HNThe Only Unbreakable Law
Molly Rocket
12 HN recommender · 2022–2026
8 mo on HNThe EU Has Orbits, and the UK Fell Out of All of Them
CGP Grey
7 HN recommender · 2019–2023
3 mo on HNDefcon 20 - Dan Tentler - Drinking from the caffeine firehose we know as shodan
vissago
3 HN recommender · 2014–2019
3 mo on HNThe Fall of The Simpsons: How it Happened
Super Eyepatch Wolf
9 HN recommender · 2017–2026
2 mo on HNRich Harris: Futuristic Web Development
Svelte Society
3 HN recommender · 2020–2022
7 mo on HN[EPILEPSY WARNING] How fast should an unoptimized terminal run?
Molly Rocket
6 HN recommender · 2021–2026
3 mo on HNThe UK Election Results Were the Worst in History
CGP Grey
3 HN recommender · 2015–2022
6 mo on HNBuild a real-time Twitter clone in 15 minutes with LiveView and Phoenix 1.5
Chris McCord
7 HN recommender · 2020–2025
12 mo on HNJuice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
12 HN recommender · 2013–2025
11 mo on HNJan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
10 HN recommender · 2014–2025
12 mo on HNPreventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
DevGAMM
14 HN recommender · 2020–2025
8 mo on HNFailing to Fail: The Spiderweb Software Way
GDC Festival of Gaming
11 HN recommender · 2018–2025
4 comments from Hacker News
One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea. It's how they can keep putting out essentially the same games but are completely different. 1. ▶ this video
I highly recommend Mark Brown's video "Nintendo: Putting Play First, ▶ this video (and his other essays on Nintendo)
There's a Game Maker's Toolkit video [1] that does a good job explaining how Nintendo focuses on play first. "That's how we make games at Nintendo, though: we get the fundamentals solid first, then do as much with that core concept as our time and ambition will allow" - Shigeru Miyamoto 1. ▶ this video
Quick suggestions on usability, maybe start off the game with players on a slower speed so they get used to moving around first and then gradually speed up by accomplishing actions that you want them to do in a training sort of manner so that players start learning and don't get confused. Side note: I subscribe to Mark Brown's Game Maker's Toolkit on Game Design and Game progression, here is an example: ▶ this video I think it would definitely help