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Jonathan Blow: Video Games and the Human Condition

rubbermuck6 HN recommenders · recommended in 6 months, 2011–2017
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talk · general · evergreen · 2011–2017 on HN

Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.

Recommended as a thoughtful critique of addictive game design and the designer's role in building ethical games.

8 comments from Hacker News

@JasonSage2016-11 · in “How Casinos Enable Gambling Addicts”

I see a lot of parallels between gambling and video games, specifically in how video game reward mechanisms resemble gambling with the way the brain responds to intense situations and risk/reward scenarios—simply put, you can get quite a rush from either, and there's an entire industry built up around both to profit from this. I'd love to see a thorough comparison between these two. I think there's a lot of room to explore similarity in stigmas around addiction and indulgence in these pastimes, how people justify it, and the addiction mechanisms at play. Maybe there's even an exploration of healthy gambling habits that mirror healthy entertainment habits? I'd love to read about this stuff. Jonathan Blow has a great presentation on the mechanisms of video game addiction and the role of the game designer in building ethically responsible games [0]. I highly recommend it to anybody who's interested in exploring this line of thinking. [0]: ▶ this video

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@kitsune_2012-07 · in “Thoughts on Consoles and Certification Processes - Jonathan Blow”

He is the exact opposite of a "hipster". He is a very smart (and in my opinion humble) guy. I don't know where his portrayal as an arrogant guy comes from. He held an amazing talk / presentation at Rice University called "Video Games and The Human Condition": ▶ this video

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@kelukelugames2015-02 · in “‘Braid’ creator sacrifices his fortune to build his next game”

I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. link <-compares games to televison link ▶ this video link

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@ultimape2014-11 · in “Screeps – the world's first MMO sandbox strategy game for programmers”

I'd argue that all 'games' are about manipulating attention - its just a question of what means they use to do so. Game design is really a sort of meta-game about designing systems that effect the behavior of players. Consider: Game Mechanics and Mechanism Design ( link ) I'm fully with you on the notion that we shouldn't be manipulating players life like farmville. Johnathan blow put on a great talk about games and the human condition where he covers this aspect quite scathingly: ▶ this video To completely ignore this aspect is to develop a game with no real-stickyness factor. Money aside, don't you want a game that people enjoy playing? The entire point of an MMO is to have a large reoccurring user-base. There is an art to it, and getting it right can make really powerful games: link For board games like chess, much of the appeal for the average player is that you get to sit down with a friend and compete, and in doing so the 'intellectual nature' of the game ends up pulling them in for the long term. Perhaps the answer to the meta-game of stickiness is to create a community around the game in a similar vein to the one from the ants ai challenge's forums. Were I to work on this project, I'd make a strong push toward git-like integration ala the work done behind KhanAcademy's live editor like discussed in this talk: link . - being able to share code behaviors with your team-mates (you are going to implement a guilds system, no?) and encourage discussions about behaviors at

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@dunckr2014-04 · in “Ask HN: I am a good developer but have a serious gaming addiction”

I think that many of us with addictive personalities it is difficult not to be 100% committed to something. So for myself it was a goal of shifting my interest away from gaming and initially towards programming. The best wake up call for me was realising that my focus on games was really just manipulation. I would watch Jonathan Blow's talk on Video Games and the Human Condition now. When you understand that you are being completely manipulated it becomes easier to do something differently. Another idea is to focus on the wasted effort. If you channelled all this time into creating something - your own game for instance. You would have something tangible at the end of it. Good luck. ▶ this video

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